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Kris Timchuck
Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room.
The purpose of the Dark Hallway is to introduce the player to enemy drones while ramping up the intensity of the gameplay.
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