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Room 10 - Corridor

Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room. 


Now that the player has learned everything I have to teach them I put them to the test. They now have to fight tougher enemies as well as use the Chrono-Drive in combat. After an intense fight they can freely make their way to the next level: The Hub.


This Room will also be a map for our "Horde" mode.

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