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Level 3 - Bargaining

Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room. 


Bargaining was the hardest stage of grief to reflect in gameplay. Eventually I decided to use a series of "up and down" puzzles as well as a maze. After each completing a puzzle a new area opens up while the old one closes. All of the back and forth, and up and down elements really helped capture the bargaining stage.

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