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Room 9 - Hook Room

Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room. 


This is really just a continuation from Room 8. I require the player to use the blink ability in addition to the hook ability (similar to a grapple/hookshot) to traverse the area. 

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