top of page
Kris Timchuck
Chrono-Drive
Room 1 - Cargo Bay
Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room.
The purpose of the Cargo Bay is teach the player to move and jump. The Cargo Bay will also be one of the 3 maps used in our Co-Op "Horde" mode.
bottom of page