top of page

Chrono-Drive

Room 1 - Cargo Bay

Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room. 

 

The purpose of the Cargo Bay is teach the player to move and jump. The Cargo Bay will also be one of the 3 maps used in our Co-Op "Horde" mode.

  • Twitter Classic

Twitter

Follow Me

Subscribe

Facebook

  • Facebook Classic
  • c-youtube

YouTube

Friend Me

© 2017 Kris Timchuck, All Rights Reserved

k.timchuck@digipen.edu

 

bottom of page