Room 8 - Blink Room
Along with this Level Doc I provide the artists with a potential prop list, some additional source images (you can see some in each Level Doc) as well as some additional information on each area. It is important that the artists know if any props are important for gameplay as well as the purpose of the room.
Here the player has escaped the Chrono-Drive Room and is now attempting to stabilize the ship. I also take advantage of that and teach the player how to use the Chrono-Drive which results in their newfound ability to blink (teleport a short distance).